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Write the first paragraph of your page here.
 
   
 
==Basics==
 
==Basics==
   
Dungeon Raid is a match-3 puzzle game with rpg and rogue mechanics. The game is centered around the game board ( a 6x6 board, filled with tiles). You match tiles by drawing a line through 3 or more tiles of the same category.
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Dungeon Raid is a match-3 puzzle game with rpg and rogue mechanics. The game is centered around the game board ( a 6x6 board, filled with tiles). You match tiles by drawing a line through 3 or more tiles of the same category.
   
 
There are 4 different difficulties, each with it's own leaderboard. The game starts off with a random short introduction. The game ends when your health goes down to zero.
 
There are 4 different difficulties, each with it's own leaderboard. The game starts off with a random short introduction. The game ends when your health goes down to zero.
   
 
==Tiles==
 
==Tiles==
There are five categories of tiles. The sword, shield, coin, potion and skull. When you collect 4+ tiles, the chances for bonus tiles are incremented directly
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There are five categories of tiles. The sword, shield, coin, potion and skull. When you collect 4+ tiles, the chances for bonus tiles are incremented directly
   
 
The sword is used to attack your only enemies, the skulls. The sword takes advantage of the weapon damage, the damage multiplies by the same amount of swords you have in the clearing line. It also adds the amount of strength you have when you line it up with a skull. Lining up swords in themselves doesn't add anything.
 
The sword is used to attack your only enemies, the skulls. The sword takes advantage of the weapon damage, the damage multiplies by the same amount of swords you have in the clearing line. It also adds the amount of strength you have when you line it up with a skull. Lining up swords in themselves doesn't add anything.

Revision as of 20:29, January 28, 2011

Basics

Dungeon Raid is a match-3 puzzle game with rpg and rogue mechanics. The game is centered around the game board ( a 6x6 board, filled with tiles). You match tiles by drawing a line through 3 or more tiles of the same category.

There are 4 different difficulties, each with it's own leaderboard. The game starts off with a random short introduction. The game ends when your health goes down to zero.

Tiles

There are five categories of tiles. The sword, shield, coin, potion and skull. When you collect 4+ tiles, the chances for bonus tiles are incremented directly

The sword is used to attack your only enemies, the skulls. The sword takes advantage of the weapon damage, the damage multiplies by the same amount of swords you have in the clearing line. It also adds the amount of strength you have when you line it up with a skull. Lining up swords in themselves doesn't add anything.

The shield is used to replenish your armor skill and to upgrade your equipment. When you collect shields, they first fill up your armor skill, and the quantity left goes to your upgrade bar.

The coins are used for the gold box, when it fills up you are able to buy another, better, piece of equipment.

The potions are used to fill up your health gauge. They can be changed to different kind of potions, XP potions, Explosive potions or Mana potions.

The skull is one of the most important tiles. The skull is your main and only enemy in the game. The skull has three different numbers in its side, the white number represents it's attack value, the blue value represents its defense value and the red number represents its health. When you attack the skulls, the attack is directed first to the defense value and then goes to subtracting health.

Leveling up

One of the objectives of the game is to level up. There are to ways to level up, either by filling up the upgrade points, or the leveling points. By going up one level you have the option to choose two skills from four random skills. And by going up the upgrade level, you are able to choose one equipment upgrade from four random upgrades.

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