King Muumuu (talk | contribs) m (→Skull) |
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You cannot repair your armour while a corrosive monster in play |
You cannot repair your armour while a corrosive monster in play |
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+ | ||Please add an image! |
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+ | |Devourer |
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+ | Destroys a random upgrade you own when the countdown runs out, and resets the countdown. |
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|[[File:Doppelganger.png|thumb|left]] |
|[[File:Doppelganger.png|thumb|left]] |
Revision as of 18:55, 1 May 2011
Skull
Skull | Skull | Description |
---|---|---|
Alpha |
Moves skulls to the tiles around himself each turn | |
Please add an image! | Armoured |
Can only be damaged if you trace a path to one of the 3 squares above it. Therefore it cannot be damaged if it's in the topmost row. It can still be poisoned, however, regardless of the path traced. |
Assassin |
Damages your health for twice it's attack power each turn if he's in the bottom row. Since it will still attack normally, that means triple the usual damage! | |
Chaotic |
Jumps to a rondom position every turn, consuming the tile it lands on | |
Corrosive |
You cannot repair your armour while a corrosive monster in play | |
Please add an image! | Devourer |
Destroys a random upgrade you own when the countdown runs out, and resets the countdown. |
Doppelganger | Matches your current defense value every turn. This means it is best to attack this enemy when you're low on defense points. | |
Flaming |
Ignites all surrounding tiles. Matching burning tiles will damage you, and burning enemies are damaged each turn by this monster's attack value. | |
Golden |
Killing a golden monster before it turns away will net you about 40 coins worth of gold | |
Greasy | Shifts all other skulls down one row each turn | |
Kamikaze |
Explodes after time runs out, causing half your health in damage. Explodes nearby tiles when killed | |
Magnetic |
Moves swords and shields to the tiles around himself each turn | |
Please add an image! | Lich |
Transforms into a phylactery when killed. If the phylactery is not matched with coins before the next turn begins, it will turn into a new Lich. |
Overseer | Each turn converts a sword into a skull | |
Poisonous |
Causes poison if attacks from other skulls hit you. Poison is applied each turn until you collect a health potion | |
Regular | This is your main enemy in the game. | |
Please add an image! | Spiked | You get dealt the same amount of damage as you deal to it, including overkill damage. So if the Spiked has 50 health and you kill him with 70 damage, you receive 70 damage back regardless. |
Thief |
Steals 2 coins tiles each turn, or gold from your inventory if there's no coin tiles in play | |
Trampling |
Breaks a random sword or shield each turn. Broken tiles do nothing when collected | |
Unstable | Casts teleport after the countdown runs out | |
Vampire |
Heals itself by its attack every time it attacks you | |
Vengeful |
Gains 1 health each time you kill another enemy |