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! scope="col"|Upgrade skill
 
! scope="col"|Upgrade skill
 
! scope="col"|Skill
 
! scope="col"|Skill
! scope="col"|Description[[File:Boost_luck.jpg|thumb|left]][[File:Life_leech.jpg|thumb|left]][[File:Poison.jpg|thumb|left]]
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! scope="col"|Description
 
|-
 
|-
 
|[[File:Armour_piercing.jpg|thumb|left]]
 
|[[File:Armour_piercing.jpg|thumb|left]]
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Reduce enemies' attack
 
Reduce enemies' attack
   
Attack damage: +1
+
Attack damage: -1
 
|-
 
|-
 
|[[File:Boost_dexterity.jpg|thumb|left]]
 
|[[File:Boost_dexterity.jpg|thumb|left]]
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+GP: +.25
 
+GP: +.25
 
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|-
  +
|[[File:Boost_luck.jpg|thumb|left]]
|
 
 
|Boost luck
 
|Boost luck
 
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+Armour damage: x+10%
 
+Armour damage: x+10%
 
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|-
  +
|[[File:Life_leech.jpg|thumb|left]]
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|Life leech
 
|Life leech
 
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Leech: +5%
 
Leech: +5%
 
|-
 
|-
  +
|[[File:Poison.jpg|thumb|left]]
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|Poison
 
|Poison
 
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Damage: x>>x+1
 
Damage: x>>x+1
 
|}
 
|}
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[[Category:Game Play]]

Latest revision as of 02:50, 2 February 2015


Upgrade skill Skill Description
Armour piercing
Armour piercing

Damage enemy armour

+Pierce: +10%

Armour
Armour

+Defense

Defence: x>>x+1

Base damage
Base damage

+Base damage

Damage: +1

Blunting
Blunting

Reduce enemies' attack

Attack damage: -1

Boost dexterity
Boost dexterity

(+1 repair, +5% shield)

+DEX: +1

Boost gold
Boost gold

+Gold per coin

+GP: +.25

Boost luck
Boost luck

(+1 potion, +5% coin)

+LUK: +1

Boost strength
Boost strength

(+1 base dmg, +5% XP)

+STR: 1

Boost up
Boost UP

+Upgrade per shield

+UP: +.25

Boost vitality
Boost vitality

(+5% HP, +5% potion)

+VIT: x>>x+1

Boost XP
Boost XP

+Experience per skull

+XP: +.25

Durabiltiy
Durability

Less armour damage

+Armour damage: x+10%

Life leech
Life leech

Attacking gives health

Leech: +5%

Poison
Poison

Poison for 3 turns

Poison damage: +1

Quicken
Quicken

Reduce all cooldown

-Cooldown: +1

Regenerate
Regenerate

Recover health each turn

HP regenerate: 1

Repair upgrade
Repair

+Defense per shield

+Repair: +1

Spikes
Spikes

Damage attackers

Spike damage: +1

Weapon damage
Weapon damage

+Weapon damage

Damage: x>>x+1